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To be announced.
September 29: Dark Patterns and Disability in Game Design by Adrian Petterson
UX designer and accessibility researcher Adrian Petterson on the exploitative nature of dark patterns, especially against the vulnerable. Part of the CCT270 - Principles in Game Design collection.
October 6: Narrative in Virtual Reality Gaming by Dan Stopnicki
VR designer Dan Stopnicki discusses the challenges of virtual environment design. Part of the CCT270 - Principles in Game Design collection.
October 11: Game Studies Twine Game Jam by Michael Nixon
Want to make an interactive narrative digital game? Want to meet new people interested in game studies and development at UTM? Come to the Game Studies Twine Game Jam - Oct 11, 2023 (10 am - 6 pm)!
October 20: Sound Design, Audio Production, & Music for Games & Media by Rom Di Prisco
Rom Di Prisco (Fortnite, Gears of War) on making beautiful music and SFX for video games. Part of the CCT270 - Principles in Game Design collection.
October 27: TBA by Brenda Laurel
Part of the CCT270 - Principles in Game Design collection.
November 2-4: Reality Was Whatever Happened by Beth Coleman
ICCIT professor Beth Coleman presents an exhibition, symposium, and book inspired by Butler’s 1980 Xenogenesis trilogy. Coleman has designed an AI system that prompts us to reconsider race (human and alien), cognition, and computability.
November 3: "Functional, Useful & Fun Things" (Level Design) by Jeff Pidsadny
3D level designer Jeff Pidsadny on what an ancient Roman architect can teach us about video game design. Part of the CCT270 - Principles in Game Design collection.
November 9: UTM Day of Play
Join us to celebrate the launch of the Syd Bolton Collection (the largest collection of video games in Canada) and the new Game Studies Minor in English & Drama and ICCIT.
November 9: Meet the Profs
Meet the minds behind the lectures! Join us for a unique evening of engaging discussions and insightful exchanges at our Meet the Profs event.
November 10: Education in Games by Kadeem Dunn
Kadeem Dunn explains how we learn to play, and how we play to learn. Part of the CCT270 - Principles in Game Design collection.
November 17: From Education to Career by Sabrina Li
She used to TA this course. Now she's working on a Call of Duty game. Sabrina Li on the transition from student to game designer. Part of the CCT270 - Principles in Game Design collection.