Vicky McArthur

Prof.Vicky McArthur imageProfessor Vicky McArthur
Programs:
IDM, CCIT
Specialization: Human-Computer Interaction (HCI), Affordances, Actor Networks, Game Design, Self-Representational Practices, Feminist Technoscience, Gender and Technology

Email: victoria.mcarthur@utoronto.ca
Website: http://individual.utoronto.ca/vmcarthur/

 

Degrees & Institutions:
PhD Candidate, Communication and Culture, York University
MA, Interdisciplinary Studies, York University
BA, Music, Brock University

Recent Courses
CCT 385 Introduction to Immersive Environments

Selected Publications
McArthur, V. (2014) Post-Mortem on Persuasive Game Design in Education, in Cases on Societal Effects of Persuasive Games, Ruggiero, D. ed. IGI Global, USA.

McArthur, V., (2014) E is for Everyone: The Role of Stakeholders in Participatory Design and Game Studies, International Journal of Virtual Worlds and Human Computer Interaction, 1(2), 1 - 7.

McArthur, V., Peyton, T., Jenson, J., Taylor, N., and de Castell, S., (2012) Knowing, not doing: Modalities of Gameplay Expertise in World of Warcraft Addons, ACM Conference on Human Factors in Computing Systems - CHI 2012, ACM, New York, NY, USA, 101-110.

Taylor, N., McArthur, V., and Jenson, J., (2012) Virtual Postcards: Multimodal Stories of Online Play, ACM Conference on Human Factors in Computing Systems - CHI 2012, ACM, New York, NY, USA, 131-140.

Bergstrom, K., McArthur, V., Jenson, J., and Peyton, T., (2011) All in a Day’s Work: A study of World of Warcraft NPCs comparing gender to professions, In Proceedings of the 2011 ACM SIGGRAPH Symposium on Video Games (Sandbox ’11). ACM, New York, NY, USA, 31-35.

McArthur, V., Teather, R., and Stuerzlinger, W. (2010) Examining 3D Content Creation Interfaces in Virtual Worlds, in the Journal of Gaming & Virtual Worlds, 2(3), ISSN 1757-191X, 239-258.

Pace, T., Houssian, A. and McArthur, V. (2009) Are Socially Exclusive Values Embedded in the Avatar Creation Interfaces of MMORPGs? Journal of Information, Communication and Ethics in Society, 7(2/3), 192 – 210.

McArthur, V., (2008) Real Ethics in a Virtual World, ACM Conference on Human Factors in Computing Systems - CHI 2008, ACM, New York, NY, USA, 3315-3320.

Research Interests
My research involves the ways in which game interfaces reconfigure player experiences in computer and video games. My doctoral research focused on the tension between affordances and self-representational practices in console games and Massively-Multiplayer Online Games (MMOGs).

Research Areas

  • Self-Representational Practices in MMOGs
  • Game Interfaces and analysis
  • Using games as pedagogical tools
  • Gender and videogames